From 82f627fee4ce456eb21ec4e633003bf402f71a8d Mon Sep 17 00:00:00 2001 From: Andrew Conrad Date: Fri, 6 May 2016 19:42:16 -0500 Subject: [PATCH] Misc corrections in "Managing image files" --- tutorials/asset_pipeline/managing_image_files.rst | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/tutorials/asset_pipeline/managing_image_files.rst b/tutorials/asset_pipeline/managing_image_files.rst index 6b5fae567..598984f7b 100644 --- a/tutorials/asset_pipeline/managing_image_files.rst +++ b/tutorials/asset_pipeline/managing_image_files.rst @@ -9,7 +9,7 @@ If you have read the previous tutorials on :ref:`doc_resources` and Unlike texture resources (.tex files), image files contain no extra information on tiling (texture repeat), mipmaps or filtering. Editing -this information and saving the texture back will have not any effect, +this information and saving the texture back will not have any effect, since such formats can't contain that information. Image loader @@ -18,7 +18,7 @@ Image loader Loading of images is done by the image loader. The behavior of the loader for all image files can be changed in the Project Settings dialog (Scene -> Project Settings). There is a section with values that -correspond to the every image file when loaded: +are used for all image resources: .. image:: /img/imgloader.png @@ -28,9 +28,9 @@ Image loader options Filter ~~~~~~ -Filter is used when the image is stretched more than it's original size, +Filter is used when the image is stretched more than its original size, so a texel in the image is bigger than a pixel on the screen. Turning -off the fiter produces a retro-like look: +off the filter produces a retro-like look: .. image:: /img/imagefilter.png @@ -46,7 +46,7 @@ of clamping to the edge. Mipmaps ~~~~~~~ -When the mipmaps option is enabled, Godot will generate mip-maps. +When the mipmaps option is enabled, Godot will generate mipmaps. Mipmaps are versions of the image shrunk by half in both axis, recursively, until the image is 1 pixel of size. When the 3D hardware needs to shrink the image, it finds the largest mipmap it can scale @@ -55,7 +55,7 @@ quality. .. image:: /img/mipmaps.png -When Mip-Maps are disabled, images start distorting badly when shrunk +When mipmaps are disabled, images start distorting badly when shrunk excessively: .. image:: /img/imagemipmap.png @@ -80,7 +80,7 @@ pixels the same color as the visible neighbours): To do this, open the image from the resources tab, or edit it from the property editor from another node or resource, then go to the object -options and select "Fix Border Alpha", then save it. +options and select "Fix Alpha Edges", then save it. .. image:: /img/imagefixalpha.png