From 81e598daa07f14ac5ea0d256cd303d1fe0606cd5 Mon Sep 17 00:00:00 2001 From: Doc Rinehart Date: Sun, 14 Jan 2024 23:32:44 -0500 Subject: [PATCH] Update keyframe icon/marker language to be more generic In Godot 4.2.1.stable, the icons are represented by squares instead of diamonds. --- getting_started/first_3d_game/09.adding_animations.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/getting_started/first_3d_game/09.adding_animations.rst b/getting_started/first_3d_game/09.adding_animations.rst index e269f0de9..eba32dfb3 100644 --- a/getting_started/first_3d_game/09.adding_animations.rst +++ b/getting_started/first_3d_game/09.adding_animations.rst @@ -95,11 +95,11 @@ Select the ``Character`` and in the *Inspector* expand the *Transform* section. For this tutorial, just create RESET Track(s) which is the default choice -Two tracks appear in the editor with a diamond icon representing each keyframe. +Two tracks appear in the editor with a small inline icon representing each keyframe. |image11| -You can click and drag on the diamonds to move them in time. Move the +You can click and drag on the keyframe markers to move them in time. Move the position key to ``0.3`` seconds and the rotation key to ``0.1`` seconds. |image12|