classref: Sync with current master branch (b51ee8b)

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Godot Organization
2023-08-19 03:18:29 +00:00
parent e0dca52b2a
commit 8028db9f2e
76 changed files with 721 additions and 264 deletions
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@@ -14,7 +14,7 @@ GPUParticlesCollision3D
**Inherited By:** :ref:`GPUParticlesCollisionBox3D<class_GPUParticlesCollisionBox3D>`, :ref:`GPUParticlesCollisionHeightField3D<class_GPUParticlesCollisionHeightField3D>`, :ref:`GPUParticlesCollisionSDF3D<class_GPUParticlesCollisionSDF3D>`, :ref:`GPUParticlesCollisionSphere3D<class_GPUParticlesCollisionSphere3D>`
Abstract class for 3D particle collision shapes affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
Abstract base class for 3D particle collision shapes affecting :ref:`GPUParticles3D<class_GPUParticles3D>` nodes.
.. rst-class:: classref-introduction-group
@@ -23,7 +23,7 @@ Description
Particle collision shapes can be used to make particles stop or bounce against them.
Particle collision shapes in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
Particle collision shapes work in real-time and can be moved, rotated and scaled during gameplay. Unlike attractors, non-uniform scaling of collision shapes is *not* supported.
Particle collision shapes can be temporarily disabled by hiding them.