classref: Sync with current master branch (b51ee8b)

This commit is contained in:
Godot Organization
2023-08-19 03:18:29 +00:00
parent e0dca52b2a
commit 8028db9f2e
76 changed files with 721 additions and 264 deletions
+2 -2
View File
@@ -12,7 +12,7 @@ GPUParticles2D
**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
2D particle emitter.
A 2D particle emitter.
.. rst-class:: classref-introduction-group
@@ -23,7 +23,7 @@ Description
Use the :ref:`process_material<class_GPUParticles2D_property_process_material>` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
2D particles can optionally collide with :ref:`LightOccluder2D<class_LightOccluder2D>` nodes (note: they don't collide with :ref:`PhysicsBody2D<class_PhysicsBody2D>` nodes).
2D particles can optionally collide with :ref:`LightOccluder2D<class_LightOccluder2D>`, but they don't collide with :ref:`PhysicsBody2D<class_PhysicsBody2D>` nodes.
.. rst-class:: classref-introduction-group