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@@ -12,7 +12,7 @@ GPUParticles2D
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**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
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2D particle emitter.
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A 2D particle emitter.
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.. rst-class:: classref-introduction-group
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@@ -23,7 +23,7 @@ Description
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Use the :ref:`process_material<class_GPUParticles2D_property_process_material>` property to add a :ref:`ParticleProcessMaterial<class_ParticleProcessMaterial>` to configure particle appearance and behavior. Alternatively, you can add a :ref:`ShaderMaterial<class_ShaderMaterial>` which will be applied to all particles.
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2D particles can optionally collide with :ref:`LightOccluder2D<class_LightOccluder2D>` nodes (note: they don't collide with :ref:`PhysicsBody2D<class_PhysicsBody2D>` nodes).
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2D particles can optionally collide with :ref:`LightOccluder2D<class_LightOccluder2D>`, but they don't collide with :ref:`PhysicsBody2D<class_PhysicsBody2D>` nodes.
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.. rst-class:: classref-introduction-group
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