diff --git a/tutorials/i18n/img/localized_name.png b/tutorials/i18n/img/localized_name.png deleted file mode 100644 index 2797af583..000000000 Binary files a/tutorials/i18n/img/localized_name.png and /dev/null differ diff --git a/tutorials/i18n/img/localized_name.webp b/tutorials/i18n/img/localized_name.webp new file mode 100644 index 000000000..485e4ae5d Binary files /dev/null and b/tutorials/i18n/img/localized_name.webp differ diff --git a/tutorials/i18n/internationalizing_games.rst b/tutorials/i18n/internationalizing_games.rst index aab3be6ac..a98b19e2e 100644 --- a/tutorials/i18n/internationalizing_games.rst +++ b/tutorials/i18n/internationalizing_games.rst @@ -316,11 +316,14 @@ Translating the project name The project name becomes the app name when exporting to different operating systems and platforms. To specify the project name in more -than one language, create a new setting ``application/name`` in the **Project -Settings** and append the locale identifier to it. -For instance, for Spanish, this would be ``application/name_es``: +than one language go to **Project > Project Settings> Application > +Config**. From here click on the button that says ``Localizable String +(Size 0)``. Now there should be a button below that which says ``Add +Translation``. Click on that and it will take you to a page where you +can choose the language (and country if needed) for your project name +translation. After doing that you can now type in the localized name. -.. image:: img/localized_name.png +.. image:: img/localized_name.webp If you are unsure about the language code to use, refer to the :ref:`list of locale codes `.