From 7dcc48370a0d42cb3d1e58947edb8bb93c860c2d Mon Sep 17 00:00:00 2001 From: tlahn Date: Mon, 8 May 2017 14:34:16 +0200 Subject: [PATCH] Minor wording change (cherry picked from commit 7749ff8c5f34a1f3608f262d26c796f7ad248bb6) --- about/faq.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/about/faq.rst b/about/faq.rst index 72009e668..8fc34367a 100644 --- a/about/faq.rst +++ b/about/faq.rst @@ -81,7 +81,7 @@ Will [Insert closed SDK such as PhysX, GameWorks, etc.] be supported in Godot? ------------------------------------------------------------------------------ No, the aim of Godot is to create a complete open source engine -licensed under MIT, so you have complete control about over single +licensed under MIT, so you have complete control over every single piece of it. Open versions of functionality or features from such SDKs may be eventually added though.