From e865db9e8beb47fab724894ba23259766c4cdc2f Mon Sep 17 00:00:00 2001 From: FeralBytes Date: Sun, 5 Aug 2018 07:47:19 -0800 Subject: [PATCH] fix for PR #1654 --- development/compiling/compiling_for_x11.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/development/compiling/compiling_for_x11.rst b/development/compiling/compiling_for_x11.rst index baf6ec553..e545888ae 100644 --- a/development/compiling/compiling_for_x11.rst +++ b/development/compiling/compiling_for_x11.rst @@ -100,6 +100,10 @@ manager. Using Clang appears to be a requirement for OpenBSD, otherwise fonts would not build. +.. note:: If you are compiling Godot for production use, then you can + make the final executable smaller and faster by adding the + SCons option ``target=release_debug``. + Building export templates -------------------------