diff --git a/development/compiling/compiling_for_x11.rst b/development/compiling/compiling_for_x11.rst index baf6ec553..e545888ae 100644 --- a/development/compiling/compiling_for_x11.rst +++ b/development/compiling/compiling_for_x11.rst @@ -100,6 +100,10 @@ manager. Using Clang appears to be a requirement for OpenBSD, otherwise fonts would not build. +.. note:: If you are compiling Godot for production use, then you can + make the final executable smaller and faster by adding the + SCons option ``target=release_debug``. + Building export templates -------------------------