From 71f48c2497b2e0ae433f70ef64d7b4a623cb88d8 Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Fri, 5 May 2023 13:30:25 +0200 Subject: [PATCH] Remove invalid Mac key binding from 01.game_setup Co-authored-by: Alice Alexandra Moore <86723305+3mdistal@users.noreply.github.com> --- getting_started/first_3d_game/01.game_setup.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/getting_started/first_3d_game/01.game_setup.rst b/getting_started/first_3d_game/01.game_setup.rst index dc8121425..cc284245c 100644 --- a/getting_started/first_3d_game/01.game_setup.rst +++ b/getting_started/first_3d_game/01.game_setup.rst @@ -101,7 +101,7 @@ You should see a wide grey slab that covers the grid and blue and red axes in the viewport. We're going to move the ground down so we can see the floor grid. Select the -``Ground`` node, hold the :kbd:`Ctrl` key down to turn on grid snapping (:kbd:`Cmd` on macOS), +``Ground`` node, hold the :kbd:`Ctrl` key down to turn on grid snapping, and click and drag down on the Y axis. It's the green arrow in the move gizmo. .. image:: img/01.game_setup/move_gizmo_y_axis.webp