diff --git a/tutorials/physics/using_character_body_2d.rst b/tutorials/physics/using_character_body_2d.rst index c9ad7dd62..df03ca56a 100644 --- a/tutorials/physics/using_character_body_2d.rst +++ b/tutorials/physics/using_character_body_2d.rst @@ -511,7 +511,7 @@ Here's the code for the player body: velocity.Y = _jumpSpeed; // Get the input direction. - Vector2 direction = Input.GetAxis("ui_left", "ui_right"); + float direction = Input.GetAxis("ui_left", "ui_right"); velocity.X = direction * _speed; Velocity = velocity;