From 0234d98169f6cbf0e0a50c09e2ee247043096778 Mon Sep 17 00:00:00 2001 From: Meriipu Date: Sat, 8 Jun 2019 12:15:58 +0000 Subject: [PATCH 1/2] try and -> try to --- tutorials/inputs/input_examples.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/inputs/input_examples.rst b/tutorials/inputs/input_examples.rst index 234be2735..db37e1a59 100644 --- a/tutorials/inputs/input_examples.rst +++ b/tutorials/inputs/input_examples.rst @@ -91,7 +91,7 @@ It inherits from the following classes: with events so you can check the event type's available properties and methods. -You can encounter errors if you try and access a property on an input type that +You can encounter errors if you try to access a property on an input type that doesn't contain it - calling ``position`` on ``InputEventKey`` for example. To avoid this, make sure to test the event type first: From 2a4939036be83df05d22111819c52f44b5446e7b Mon Sep 17 00:00:00 2001 From: Meriipu Date: Sat, 8 Jun 2019 14:42:08 +0000 Subject: [PATCH 2/2] another one --- tutorials/misc/instancing_with_signals.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/misc/instancing_with_signals.rst b/tutorials/misc/instancing_with_signals.rst index 4840077f4..b4f037cc7 100644 --- a/tutorials/misc/instancing_with_signals.rst +++ b/tutorials/misc/instancing_with_signals.rst @@ -68,7 +68,7 @@ You could do this by adding the bullet to the main scene directly: Node bulletInstance = Bullet.Instance(); GetParent().AddChild(bulletInstance); -However, this will lead to a different problem. Now if you try and test your +However, this will lead to a different problem. Now if you try to test your "Player" scene independently, it will crash on shooting, because there is no parent node to access. This makes it a lot harder to test your player code independently and also means that if you decide to change your main scene's