classref: Sync with current master branch (dad6c77)

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Godot Organization
2024-03-02 03:18:41 +00:00
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@@ -19,7 +19,7 @@ An OpenXR action.
Description
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This resource defines an OpenXR action. Actions can be used both for inputs (buttons/joystick/trigger/etc) and outputs (haptics).
This resource defines an OpenXR action. Actions can be used both for inputs (buttons, joysticks, triggers, etc.) and outputs (haptics).
OpenXR performs automatic conversion between action type and input type whenever possible. An analog trigger bound to a boolean action will thus return ``false`` if the trigger is depressed and ``true`` if pressed fully.