classref: Sync with current master branch (dad6c77)

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Godot Organization
2024-03-02 03:18:41 +00:00
parent 3439a1966e
commit 6e913922f4
57 changed files with 137 additions and 126 deletions
+2 -2
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@@ -276,7 +276,7 @@ Cross cursor. Typically appears over regions in which a drawing operation can be
:ref:`CursorShape<enum_Input_CursorShape>` **CURSOR_WAIT** = ``4``
Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
Wait cursor. Indicates that the application is busy performing an operation, and that it cannot be used during the operation (e.g. something is blocking its main thread).
.. _class_Input_constant_CURSOR_BUSY:
@@ -284,7 +284,7 @@ Wait cursor. Indicates that the application is busy performing an operation. Thi
:ref:`CursorShape<enum_Input_CursorShape>` **CURSOR_BUSY** = ``5``
Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
Busy cursor. Indicates that the application is busy performing an operation, and that it is still usable during the operation.
.. _class_Input_constant_CURSOR_DRAG: