diff --git a/getting_started/first_3d_game/02.player_input.rst b/getting_started/first_3d_game/02.player_input.rst index 7007cdafb..282b722ca 100644 --- a/getting_started/first_3d_game/02.player_input.rst +++ b/getting_started/first_3d_game/02.player_input.rst @@ -67,7 +67,7 @@ The sphere's wireframe appears below the character. |image3| It will be the shape the physics engine uses to collide with the environment, so -we want it to better fit the 3D model. Shrink it a bit by dragging the orange +we want it to better fit the 3D model. Make it a bit larger by dragging the orange dot in the viewport. My sphere has a radius of about ``0.8`` meters. Then, move the collision shape up so its bottom roughly aligns with the grid's plane.