classref: Sync with current master branch (b97110c)

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Godot Organization
2024-07-06 03:20:39 +00:00
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@@ -21,7 +21,7 @@ The **Transform3D** built-in :ref:`Variant<class_Variant>` type is a 3×4 matrix
For a general introduction, see the :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>` tutorial.
\ **Note:** Godot uses a `right-handed coordinate system <https://en.wikipedia.org/wiki/Right-hand_rule>`__, which is a common standard. For directions, the convention for built-in types like :ref:`Camera3D<class_Camera3D>` is for -Z to point forward (+X is right, +Y is up, and +Z is back). Other objects may use different direction conventions. For more information, see the `Importing 3D Scenes <../tutorials/assets_pipeline/importing_scenes.html#d-asset-direction-conventions>`__ tutorial.
\ **Note:** Godot uses a `right-handed coordinate system <https://en.wikipedia.org/wiki/Right-hand_rule>`__, which is a common standard. For directions, the convention for built-in types like :ref:`Camera3D<class_Camera3D>` is for -Z to point forward (+X is right, +Y is up, and +Z is back). Other objects may use different direction conventions. For more information, see the `3D asset direction conventions <../tutorials/assets_pipeline/importing_3d_scenes/model_export_considerations.html#d-asset-direction-conventions>`__ tutorial.
.. note::