From da9349f38fdf5a0e2ae312ce586af56349bf42b4 Mon Sep 17 00:00:00 2001 From: Adam Simpkins Date: Fri, 27 Jun 2025 17:49:19 -0700 Subject: [PATCH] Add some notes about importing meshes for use with SoftBody3D This mentions that users may want to change the default LOD generation settings when importing meshes for use with SoftBody3D. See godotengine/godot#108025 --- tutorials/physics/soft_body.rst | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/tutorials/physics/soft_body.rst b/tutorials/physics/soft_body.rst index 59882e1c4..43d9c6f87 100644 --- a/tutorials/physics/soft_body.rst +++ b/tutorials/physics/soft_body.rst @@ -67,3 +67,21 @@ Play the scene and the cloak should simulate correctly. .. image:: img/softbody_cloak_finish.png This covers the basic settings of softbody, experiment with the parameters to achieve the effect you are aiming for when making your game. + +Using Imported Meshes +~~~~~~~~~~~~~~~~~~~~~ + +The **Save to File** option in the Advanced Import Settings dialog allows you +to save a mesh to a standalone resource file that you can then attach to +``SoftBody3D`` nodes. + +You may also want to disable LOD generation or change the LOD generation options +when importing a mesh for use with ``SoftBody3D``. The default import settings +will produce an LOD that merges adjacent faces that are nearly flat with +respect to each other, even at very close render distances. This works well for +static meshes, but is often undesirable for use with ``SoftBody3D`` if you want +these faces to be able to bend and move with respect to each other, instead of +being rendered as a single plane. + +See :ref:`doc_importing_3d_scenes_import_configuration` and :ref:`doc_mesh_lod` +for more details.