From 6d45a91d1e59b5bb0f25f46fe94ab61ed7e2f69d Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Sat, 13 Feb 2021 15:54:55 +0100 Subject: [PATCH] Fix incorrect code block tab syntax in Controllers documentation (#4643) --- development/compiling/introduction_to_the_buildsystem.rst | 2 +- tutorials/inputs/controllers_gamepads_joysticks.rst | 3 +-- 2 files changed, 2 insertions(+), 3 deletions(-) diff --git a/development/compiling/introduction_to_the_buildsystem.rst b/development/compiling/introduction_to_the_buildsystem.rst index 22c0ef4a1..92917d875 100644 --- a/development/compiling/introduction_to_the_buildsystem.rst +++ b/development/compiling/introduction_to_the_buildsystem.rst @@ -299,7 +299,7 @@ For instance, you may want to build Godot in parallel with the aforementioned set SCONSFLAGS=-j4 - .. code-tab:: powershell Windows (powershell) + .. code-tab:: powershell Windows (PowerShell) $env:SCONSFLAGS="-j4" diff --git a/tutorials/inputs/controllers_gamepads_joysticks.rst b/tutorials/inputs/controllers_gamepads_joysticks.rst index d4a8ed1fc..77fac2a04 100644 --- a/tutorials/inputs/controllers_gamepads_joysticks.rst +++ b/tutorials/inputs/controllers_gamepads_joysticks.rst @@ -108,7 +108,6 @@ use ``Input.is_action_pressed()``: # `jumping` will be a boolean with a value of `true` or `false`. var jumping = Input.is_action_pressed("jump") -.. tabs:: .. code-tab:: csharp // `jumping` will be a boolean with a value of `true` or `false`. @@ -206,7 +205,7 @@ the ``SDL_GAMECONTROLLERCONFIG`` environment variable before running Godot: set SDL_GAMECONTROLLERCONFIG=your:mapping:here path\to\godot.exe - .. code-tab:: powershell Windows (powershell) + .. code-tab:: powershell Windows (PowerShell) $env:SDL_GAMECONTROLLERCONFIG="your:mapping:here" path\to\godot.exe