From 6d2ebbf57146601a54a91c84b884281bca783b0c Mon Sep 17 00:00:00 2001 From: Arman <48544263+puchik@users.noreply.github.com> Date: Fri, 15 Mar 2019 18:01:45 -0700 Subject: [PATCH] Grammar fixes in Thread-safe APIs - Edited structure of first and third sentences to improve flow and clarity. - Corrected "multi threading" to "multithreading" --- tutorials/threads/thread_safe_apis.rst | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/tutorials/threads/thread_safe_apis.rst b/tutorials/threads/thread_safe_apis.rst index f6a901292..d9e9bd6cd 100644 --- a/tutorials/threads/thread_safe_apis.rst +++ b/tutorials/threads/thread_safe_apis.rst @@ -6,10 +6,10 @@ Thread safe APIs Threads ------- -Using threads is a common way to balance processing scatter it across CPUs and cores. -Godot supports multi threading, but not in the whole engine. +Threads are used to balance processing power across CPUs and cores. +Godot supports multithreading, but not in the whole engine. -Below is a list of the areas in Godot and how they can be used with threads. +Below is a list of ways multithreading can be used in different areas of Godot. Global scope ------------