More Godot 4 renames and fixes (#6317)

* Move ImmediateGeometry -> ImmediateMesh

* More Godot 3 -> Godot 4 renames
This commit is contained in:
Max Hilbrunner
2022-10-15 23:12:48 +02:00
committed by GitHub
parent 198393eec7
commit 6c13f5ba58
20 changed files with 61 additions and 61 deletions
@@ -28,7 +28,7 @@ Here is the fish we will be using for the example images, you can use any fish m
shared with a creative commons license. CC0 1.0 Universal (CC0 1.0) Public Domain
Dedication https://creativecommons.org/publicdomain/zero/1.0/
Typically, you would use bones and a :ref:`Skeleton <class_Skeleton>` to animate objects. However,
Typically, you would use bones and a :ref:`Skeleton3D <class_Skeleton3D>` to animate objects. However,
bones are animated on the CPU and so you end having to calculate thousands of operations every
frame and it becomes impossible to have thousands of objects. Using vertex animation in a vertex
shader, you avoid using bones and can instead calculate the full animation in a few lines of code