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More Godot 4 renames and fixes (#6317)
* Move ImmediateGeometry -> ImmediateMesh * More Godot 3 -> Godot 4 renames
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@@ -28,7 +28,7 @@ Here is the fish we will be using for the example images, you can use any fish m
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shared with a creative commons license. CC0 1.0 Universal (CC0 1.0) Public Domain
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Dedication https://creativecommons.org/publicdomain/zero/1.0/
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Typically, you would use bones and a :ref:`Skeleton <class_Skeleton>` to animate objects. However,
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Typically, you would use bones and a :ref:`Skeleton3D <class_Skeleton3D>` to animate objects. However,
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bones are animated on the CPU and so you end having to calculate thousands of operations every
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frame and it becomes impossible to have thousands of objects. Using vertex animation in a vertex
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shader, you avoid using bones and can instead calculate the full animation in a few lines of code
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