Replace old --export flag with --export-release (#9450)

* Replace old `--export` flag with `--export-release`
This commit is contained in:
Deniss Fjodorovs
2024-06-07 15:54:06 -04:00
committed by GitHub
parent 194ce925fe
commit 68327f0aa5
2 changed files with 5 additions and 5 deletions
+4 -4
View File
@@ -167,13 +167,13 @@ Exporting from the command line
-------------------------------
In production, it is useful to automate builds, and Godot supports this
with the ``--export`` and ``--export-debug`` command line parameters.
with the ``--export-release`` and ``--export-debug`` command line parameters.
Exporting from the command line still requires an export preset to define
the export parameters. A basic invocation of the command would be:
.. code-block:: shell
godot --export "Windows Desktop" some_name.exe
godot --export-release "Windows Desktop" some_name.exe
This will export to ``some_name.exe``, assuming there is a preset
called "Windows Desktop" and the template can be found. (The export preset name
@@ -199,13 +199,13 @@ When doing so, the export preset name must still be specified on the command lin
godot --export-pack "Windows Desktop" some_name.pck
It is often useful to combine the ``--export`` flag with the ``--path``
It is often useful to combine the ``--export-release`` flag with the ``--path``
flag, so that you do not need to ``cd`` to the project folder before running
the command:
.. code-block:: shell
godot --path /path/to/project --export "Windows Desktop" some_name.exe
godot --path /path/to/project --export-release "Windows Desktop" some_name.exe
.. seealso::