From 6487756b288cf470a81a5699ee503147e70a96b4 Mon Sep 17 00:00:00 2001 From: smix8 <52464204+smix8@users.noreply.github.com> Date: Tue, 24 Sep 2024 10:32:01 +0200 Subject: [PATCH] Add subsection for TileMap layer reordering Adds subsection for TileMap layer reordering. --- tutorials/2d/using_tilemaps.rst | 3 +++ 1 file changed, 3 insertions(+) diff --git a/tutorials/2d/using_tilemaps.rst b/tutorials/2d/using_tilemaps.rst index 8582073ea..a9a29b934 100644 --- a/tutorials/2d/using_tilemaps.rst +++ b/tutorials/2d/using_tilemaps.rst @@ -90,6 +90,9 @@ Navigation .. warning:: 2D navigation meshes can not be "layered" or stacked on top of each other like visuals or physic shapes. Attempting to stack navigation meshes on the same navigation map will result in merge and logical errors that break the pathfinding. +Reordering layers +^^^^^^^^^^^^^^^^^ + You can reorder layers by drag-and-dropping their node in the Scene tab. You can also switch between which TileMapLayer node you're working on by using the buttons in the top right corner of the TileMap editor.