From 641e015fa9bf083a79f33db4c123343796d512f1 Mon Sep 17 00:00:00 2001 From: Nathan Lovato Date: Mon, 30 Jul 2018 08:19:49 +0900 Subject: [PATCH] fix 2 typos in the re-written autoload tut --- getting_started/step_by_step/singletons_autoload.rst | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/getting_started/step_by_step/singletons_autoload.rst b/getting_started/step_by_step/singletons_autoload.rst index 45f16d53a..bcd012f9f 100644 --- a/getting_started/step_by_step/singletons_autoload.rst +++ b/getting_started/step_by_step/singletons_autoload.rst @@ -97,7 +97,7 @@ To begin, download the template from here: :download:`autoload.zip ` and open it in Godot. The project contains two scenes: ``Scene1.tscn`` and ``Scene2.tscn``. Each -scene is contains a label displaying the scene name and a button with its +scene contains a label displaying the scene name and a button with its ``pressed()`` signal connected. When you run the project, it starts in ``Scene1.tscn``. However, pressing the button does nothing. @@ -270,5 +270,4 @@ the button! Note: When scenes are small, the transition is instantaneous. However, if your scenes are more complex, they may take a noticeable amount of time to appear. To -learn how to handle this, see the next tutorial, -:ref:`doc_background_loading` +learn how to handle this, see the next tutorial: :ref:`doc_background_loading`