classref: Sync with current master branch (c4f0062f1)

This commit is contained in:
Rémi Verschelde
2022-06-25 12:45:02 +02:00
parent ecaaa4f960
commit 61fd183807
91 changed files with 3943 additions and 2461 deletions
+2
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@@ -2359,6 +2359,8 @@ Texture used to control the subsurface scattering strength. Stored in the red te
Filter flags for the texture. See :ref:`TextureFilter<enum_BaseMaterial3D_TextureFilter>` for options.
\ **Note:** :ref:`heightmap_texture<class_BaseMaterial3D_property_heightmap_texture>` is always sampled with linear filtering, even if nearest-neighbor filtering is selected here. This is to ensure the heightmap effect looks as intended. If you need sharper height transitions between pixels, resize the heightmap texture in an image editor with nearest-neighbor filtering.
----
.. _class_BaseMaterial3D_property_texture_repeat: