From bcce532773e20654959c66892c131801608604d5 Mon Sep 17 00:00:00 2001 From: ntlblpm Date: Sun, 17 Nov 2024 18:54:28 -0500 Subject: [PATCH] Update matrices_and_transforms.rst --- tutorials/math/matrices_and_transforms.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/math/matrices_and_transforms.rst b/tutorials/math/matrices_and_transforms.rst index 05f4c0dd8..7443dd012 100644 --- a/tutorials/math/matrices_and_transforms.rst +++ b/tutorials/math/matrices_and_transforms.rst @@ -352,7 +352,7 @@ from X*1 + Y*-1, which is (1, 0) - (1, 1), or (1 - 1, 0 - 1), or (0, -1). This matches up with our observation of where the top-right corner of the image is. -Hopefully you now fully understand the how a transformation matrix affects +Hopefully you now fully understand how a transformation matrix affects the object, and the relationship between the basis vectors and how the object's "UV" or "intra-coordinates" have their world position changed.