diff --git a/tutorials/plugins/editor/making_plugins.rst b/tutorials/plugins/editor/making_plugins.rst index 27b6caf03..c78fb859f 100644 --- a/tutorials/plugins/editor/making_plugins.rst +++ b/tutorials/plugins/editor/making_plugins.rst @@ -118,7 +118,7 @@ clicked. And for that we'll need a simple script that extends from That's it for our basic button. You can save this as ``button.gd`` inside the plugin folder. You'll also need a 16x16 icon to show in the scene tree. If you -don't have one, you can grab the default one from the engine: +don't have one, you can grab the default one from the engine, save it in your `addons/my_custom_node` folder as `icon.png` or you use the default Godot logo (`preload("res://icon.png")`). .. image:: img/making_plugins-custom_node_icon.png