diff --git a/development/compiling/compiling_for_linuxbsd.rst b/development/compiling/compiling_for_linuxbsd.rst index 6f8f01a75..688359faa 100644 --- a/development/compiling/compiling_for_linuxbsd.rst +++ b/development/compiling/compiling_for_linuxbsd.rst @@ -104,6 +104,20 @@ A good rule of thumb for the ``-j`` (*jobs*) flag, is to have at least as many threads compiling Godot as you have cores in your CPU, if not one or two more. Feel free to add the ``-j`` option to any SCons command you see below. +You can automatically use all available CPU cores with command substitution. + +On Linux, you can use ``nproc``: + +:: + + scons -j$(nproc) + +On \*BSD, you can use ``sysctl -n hw.ncpu``: + +:: + + scons -j$(sysctl -n hw.ncpu) + .. note:: Prior to Godot 4.0, the Linux/\*BSD target was called ``x11`` instead of