Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-27 08:32:15 +01:00
parent 33f109ea70
commit 5bf33731b6
303 changed files with 2187 additions and 18408 deletions
+9 -99
View File
@@ -19,45 +19,15 @@ Plays audio in 2D.
Member Functions
----------------
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_area_mask<class_AudioStreamPlayer2D_get_area_mask>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_attenuation<class_AudioStreamPlayer2D_get_attenuation>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_string>` | :ref:`get_bus<class_AudioStreamPlayer2D_get_bus>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_max_distance<class_AudioStreamPlayer2D_get_max_distance>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_get_playback_position>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`AudioStream<class_audiostream>` | :ref:`get_stream<class_AudioStreamPlayer2D_get_stream>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_volume_db<class_AudioStreamPlayer2D_get_volume_db>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_autoplay_enabled<class_AudioStreamPlayer2D_is_autoplay_enabled>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_playing<class_AudioStreamPlayer2D_is_playing>` **(** **)** const |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_area_mask<class_AudioStreamPlayer2D_set_area_mask>` **(** :ref:`int<class_int>` mask **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_attenuation<class_AudioStreamPlayer2D_set_attenuation>` **(** :ref:`float<class_float>` curve **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_autoplay<class_AudioStreamPlayer2D_set_autoplay>` **(** :ref:`bool<class_bool>` enable **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_bus<class_AudioStreamPlayer2D_set_bus>` **(** :ref:`String<class_string>` bus **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_max_distance<class_AudioStreamPlayer2D_set_max_distance>` **(** :ref:`float<class_float>` pixels **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_stream<class_AudioStreamPlayer2D_set_stream>` **(** :ref:`AudioStream<class_audiostream>` stream **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_volume_db<class_AudioStreamPlayer2D_set_volume_db>` **(** :ref:`float<class_float>` volume_db **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
+----------------------------------------+------------------------------------------------------------------------------------------------------------------+
+----------------------------+-----------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_playback_position<class_AudioStreamPlayer2D_get_playback_position>` **(** **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------+
| void | :ref:`play<class_AudioStreamPlayer2D_play>` **(** :ref:`float<class_float>` from_position=0.0 **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------+
| void | :ref:`seek<class_AudioStreamPlayer2D_seek>` **(** :ref:`float<class_float>` to_position **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------+
| void | :ref:`stop<class_AudioStreamPlayer2D_stop>` **(** **)** |
+----------------------------+-----------------------------------------------------------------------------------------------------+
Signals
-------
@@ -113,44 +83,12 @@ Plays audio that dampens with distance from screen center.
Member Function Description
---------------------------
.. _class_AudioStreamPlayer2D_get_area_mask:
- :ref:`int<class_int>` **get_area_mask** **(** **)** const
.. _class_AudioStreamPlayer2D_get_attenuation:
- :ref:`float<class_float>` **get_attenuation** **(** **)** const
.. _class_AudioStreamPlayer2D_get_bus:
- :ref:`String<class_string>` **get_bus** **(** **)** const
.. _class_AudioStreamPlayer2D_get_max_distance:
- :ref:`float<class_float>` **get_max_distance** **(** **)** const
.. _class_AudioStreamPlayer2D_get_playback_position:
- :ref:`float<class_float>` **get_playback_position** **(** **)**
Returns the position in the :ref:`AudioStream<class_audiostream>`.
.. _class_AudioStreamPlayer2D_get_stream:
- :ref:`AudioStream<class_audiostream>` **get_stream** **(** **)** const
.. _class_AudioStreamPlayer2D_get_volume_db:
- :ref:`float<class_float>` **get_volume_db** **(** **)** const
.. _class_AudioStreamPlayer2D_is_autoplay_enabled:
- :ref:`bool<class_bool>` **is_autoplay_enabled** **(** **)**
.. _class_AudioStreamPlayer2D_is_playing:
- :ref:`bool<class_bool>` **is_playing** **(** **)** const
.. _class_AudioStreamPlayer2D_play:
- void **play** **(** :ref:`float<class_float>` from_position=0.0 **)**
@@ -163,34 +101,6 @@ Plays the audio from the given position 'from_position', in seconds.
Sets the position from which audio will be played, in seconds.
.. _class_AudioStreamPlayer2D_set_area_mask:
- void **set_area_mask** **(** :ref:`int<class_int>` mask **)**
.. _class_AudioStreamPlayer2D_set_attenuation:
- void **set_attenuation** **(** :ref:`float<class_float>` curve **)**
.. _class_AudioStreamPlayer2D_set_autoplay:
- void **set_autoplay** **(** :ref:`bool<class_bool>` enable **)**
.. _class_AudioStreamPlayer2D_set_bus:
- void **set_bus** **(** :ref:`String<class_string>` bus **)**
.. _class_AudioStreamPlayer2D_set_max_distance:
- void **set_max_distance** **(** :ref:`float<class_float>` pixels **)**
.. _class_AudioStreamPlayer2D_set_stream:
- void **set_stream** **(** :ref:`AudioStream<class_audiostream>` stream **)**
.. _class_AudioStreamPlayer2D_set_volume_db:
- void **set_volume_db** **(** :ref:`float<class_float>` volume_db **)**
.. _class_AudioStreamPlayer2D_stop:
- void **stop** **(** **)**