Sync classref with current source

This commit is contained in:
Rémi Verschelde
2017-11-27 08:32:15 +01:00
parent 33f109ea70
commit 5bf33731b6
303 changed files with 2187 additions and 18408 deletions
-84
View File
@@ -21,39 +21,11 @@ Simulates the sound of acoustic environments such as rooms, concert halls, caver
Member Functions
----------------
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_damping<class_AudioEffectReverb_get_damping>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_dry<class_AudioEffectReverb_get_dry>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_hpf<class_AudioEffectReverb_get_hpf>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_predelay_feedback<class_AudioEffectReverb_get_predelay_feedback>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_predelay_msec<class_AudioEffectReverb_get_predelay_msec>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_room_size<class_AudioEffectReverb_get_room_size>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_spread<class_AudioEffectReverb_get_spread>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| :ref:`float<class_float>` | :ref:`get_wet<class_AudioEffectReverb_get_wet>` **(** **)** const |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_damping<class_AudioEffectReverb_set_damping>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_dry<class_AudioEffectReverb_set_dry>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_hpf<class_AudioEffectReverb_set_hpf>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_predelay_feedback<class_AudioEffectReverb_set_predelay_feedback>` **(** :ref:`float<class_float>` feedback **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_predelay_msec<class_AudioEffectReverb_set_predelay_msec>` **(** :ref:`float<class_float>` msec **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_room_size<class_AudioEffectReverb_set_room_size>` **(** :ref:`float<class_float>` size **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_spread<class_AudioEffectReverb_set_spread>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_wet<class_AudioEffectReverb_set_wet>` **(** :ref:`float<class_float>` amount **)** |
+----------------------------+----------------------------------------------------------------------------------------------------------------------------+
Member Variables
----------------
@@ -99,68 +71,12 @@ Simulates rooms of different sizes. Its parameters can be adjusted to simulate t
Member Function Description
---------------------------
.. _class_AudioEffectReverb_get_damping:
- :ref:`float<class_float>` **get_damping** **(** **)** const
.. _class_AudioEffectReverb_get_dry:
- :ref:`float<class_float>` **get_dry** **(** **)** const
.. _class_AudioEffectReverb_get_hpf:
- :ref:`float<class_float>` **get_hpf** **(** **)** const
.. _class_AudioEffectReverb_get_predelay_feedback:
- :ref:`float<class_float>` **get_predelay_feedback** **(** **)** const
.. _class_AudioEffectReverb_get_predelay_msec:
- :ref:`float<class_float>` **get_predelay_msec** **(** **)** const
.. _class_AudioEffectReverb_get_room_size:
- :ref:`float<class_float>` **get_room_size** **(** **)** const
.. _class_AudioEffectReverb_get_spread:
- :ref:`float<class_float>` **get_spread** **(** **)** const
.. _class_AudioEffectReverb_get_wet:
- :ref:`float<class_float>` **get_wet** **(** **)** const
.. _class_AudioEffectReverb_set_damping:
- void **set_damping** **(** :ref:`float<class_float>` amount **)**
.. _class_AudioEffectReverb_set_dry:
- void **set_dry** **(** :ref:`float<class_float>` amount **)**
.. _class_AudioEffectReverb_set_hpf:
- void **set_hpf** **(** :ref:`float<class_float>` amount **)**
.. _class_AudioEffectReverb_set_predelay_feedback:
- void **set_predelay_feedback** **(** :ref:`float<class_float>` feedback **)**
.. _class_AudioEffectReverb_set_predelay_msec:
- void **set_predelay_msec** **(** :ref:`float<class_float>` msec **)**
.. _class_AudioEffectReverb_set_room_size:
- void **set_room_size** **(** :ref:`float<class_float>` size **)**
.. _class_AudioEffectReverb_set_spread:
- void **set_spread** **(** :ref:`float<class_float>` amount **)**
.. _class_AudioEffectReverb_set_wet:
- void **set_wet** **(** :ref:`float<class_float>` amount **)**