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@@ -351,6 +351,8 @@ Number of particles to emit.
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Particle draw order. Uses :ref:`DrawOrder<enum_GPUParticles3D_DrawOrder>` values.
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\ **Note:** :ref:`DRAW_ORDER_INDEX<class_GPUParticles3D_constant_DRAW_ORDER_INDEX>` is the only option that supports motion vectors for effects like TAA. It is suggested to use this draw order if the particles are opaque to fix ghosting artifacts.
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.. rst-class:: classref-item-separator
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----
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