diff --git a/tutorials/3d/img/add_material.png b/tutorials/3d/img/add_material.png deleted file mode 100644 index b40843ae5..000000000 Binary files a/tutorials/3d/img/add_material.png and /dev/null differ diff --git a/tutorials/3d/img/add_material.webp b/tutorials/3d/img/add_material.webp new file mode 100644 index 000000000..5d7e0880c Binary files /dev/null and b/tutorials/3d/img/add_material.webp differ diff --git a/tutorials/3d/standard_material_3d.rst b/tutorials/3d/standard_material_3d.rst index 18aab0480..fda070e6a 100644 --- a/tutorials/3d/standard_material_3d.rst +++ b/tutorials/3d/standard_material_3d.rst @@ -18,7 +18,7 @@ the *Material* property of the mesh. It can be added in the *Material* property the node using the mesh (such as a MeshInstance3D node), the *Material Override* property of the node using the mesh, and the *Material Overlay*. -.. image:: img/add_material.png +.. image:: img/add_material.webp If you add a material to the mesh itself, every time that mesh is used it will have that material. If you add a material to the node using the mesh, the material will only be used