diff --git a/tutorials/shading/shading_language.rst b/tutorials/shading/shading_language.rst index 963b840e1..b4427000b 100644 --- a/tutorials/shading/shading_language.rst +++ b/tutorials/shading/shading_language.rst @@ -872,6 +872,8 @@ Fragment Built-Ins +----------------------------------+--------------------------------------------------------------------------------------------------+ | sampler2D **DEPTH_TEXTURE** | Built-in Texture for reading depth from the screen. Must convert to linear using INV_PROJECTION. | +----------------------------------+--------------------------------------------------------------------------------------------------+ +| out float **DEPTH** | Custom depth value (0..1). | ++----------------------------------+--------------------------------------------------------------------------------------------------+ | out vec2 **SCREEN_UV** | Screen UV coordinate for current pixel. | +----------------------------------+--------------------------------------------------------------------------------------------------+ | in vec2 **POINT_COORD** | Point Coord for drawing points with POINT_SIZE. |