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Change all usages of "run-time" to "runtime"
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@@ -206,8 +206,8 @@ This allows for:
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- The same code to work on different devices with different inputs (e.g.,
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keyboard on PC, Joypad on console).
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- Input to be reconfigured at run-time.
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- Actions to be triggered programmatically at run-time.
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- Input to be reconfigured at runtime.
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- Actions to be triggered programmatically at runtime.
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Actions can be created from the Project Settings menu in the **Input Map**
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tab and assigned input events.
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@@ -250,7 +250,7 @@ InputMap
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Customizing and re-mapping input from code is often desired. If your
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whole workflow depends on actions, the :ref:`InputMap <class_InputMap>` singleton is
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ideal for reassigning or creating different actions at run-time. This
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ideal for reassigning or creating different actions at runtime. This
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singleton is not saved (must be modified manually) and its state is run
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from the project settings (project.godot). So any dynamic system of this
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type needs to store settings in the way the programmer best sees fit.
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