Change all usages of "run-time" to "runtime"

This commit is contained in:
tetrapod00
2024-11-06 23:36:58 -08:00
parent a178d0c6c7
commit 5994348764
32 changed files with 57 additions and 57 deletions
+3 -3
View File
@@ -206,8 +206,8 @@ This allows for:
- The same code to work on different devices with different inputs (e.g.,
keyboard on PC, Joypad on console).
- Input to be reconfigured at run-time.
- Actions to be triggered programmatically at run-time.
- Input to be reconfigured at runtime.
- Actions to be triggered programmatically at runtime.
Actions can be created from the Project Settings menu in the **Input Map**
tab and assigned input events.
@@ -250,7 +250,7 @@ InputMap
Customizing and re-mapping input from code is often desired. If your
whole workflow depends on actions, the :ref:`InputMap <class_InputMap>` singleton is
ideal for reassigning or creating different actions at run-time. This
ideal for reassigning or creating different actions at runtime. This
singleton is not saved (must be modified manually) and its state is run
from the project settings (project.godot). So any dynamic system of this
type needs to store settings in the way the programmer best sees fit.