diff --git a/getting_started/first_3d_game/03.player_movement_code.rst b/getting_started/first_3d_game/03.player_movement_code.rst index 29d0989b1..a1fc2d561 100644 --- a/getting_started/first_3d_game/03.player_movement_code.rst +++ b/getting_started/first_3d_game/03.player_movement_code.rst @@ -119,10 +119,9 @@ using the global ``Input`` object, in ``_physics_process()``. } } -Here, we're going to make all calculations using the ``_physics_process()`` -virtual function. Like ``_process()``, it allows you to update the node every -frame, but it's designed specifically for physics-related code like moving a -kinematic or rigid body. +Here, instead of ``_process()``, we're going to make all calculations using the ``_physics_process()`` +virtual function. It's designed specifically for physics-related code like moving a +kinematic or rigid body. It updates the node using fixed time intervals. .. seealso::