Fix typo in GDNative C++ example (#5761)

This commit is contained in:
Luis Adolfo Ramírez
2022-04-13 00:44:38 +02:00
committed by GitHub
parent 633aa81a3e
commit 558ba65828
@@ -256,7 +256,7 @@ it. However, we do not have to tell Godot about our constructor, destructor and
The other method of note is our ``_process`` function, which keeps track
of how much time has passed and calculates a new position for our sprite using a
sine and cosine function. What stands out is calling
``owner->set_position`` to call one of the build in methods of our Sprite2D. This
``owner->set_position`` to call one of the built-in methods of our Sprite2D. This
is because our class is a container class; ``owner`` points to the actual Sprite2D
node our script relates to.