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classref: Sync with latest 4.0-alpha
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@@ -20,7 +20,7 @@ Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
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The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
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**Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
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\ **Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
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Properties
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----------
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