classref: Sync with latest 4.0-alpha

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Rémi Verschelde
2022-02-01 16:35:13 +01:00
parent dd764520c6
commit 551ab512ca
419 changed files with 12867 additions and 9872 deletions
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@@ -20,7 +20,7 @@ Generate an axis-aligned box :ref:`PrimitiveMesh<class_PrimitiveMesh>`.
The box's UV layout is arranged in a 3×2 layout that allows texturing each face individually. To apply the same texture on all faces, change the material's UV property to ``Vector3(3, 2, 1)``.
**Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
\ **Note:** When using a large textured ``BoxMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth<class_BoxMesh_property_subdivide_depth>`, :ref:`subdivide_height<class_BoxMesh_property_subdivide_height>` and :ref:`subdivide_width<class_BoxMesh_property_subdivide_width>` until you no longer notice UV jittering.
Properties
----------