From 1dece629ed8623c4573872a7f504089c4f089ee7 Mon Sep 17 00:00:00 2001 From: Emerson MX Date: Thu, 25 Jan 2018 00:17:25 -0300 Subject: [PATCH] Rename OBJ_TYPE to GDCLASS --- development/cpp/custom_modules_in_cpp.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/development/cpp/custom_modules_in_cpp.rst b/development/cpp/custom_modules_in_cpp.rst index ecb8a22b3..dc14dad99 100644 --- a/development/cpp/custom_modules_in_cpp.rst +++ b/development/cpp/custom_modules_in_cpp.rst @@ -409,7 +409,7 @@ Summing up As you see, it's really easy to develop Godot in C++. Just write your stuff normally and remember to: -- use ``OBJ_TYPE`` macro for inheritance, so Godot can wrap it +- use ``GDCLASS`` macro for inheritance, so Godot can wrap it - use ``_bind_methods`` to bind your functions to scripting, and to allow them to work as callbacks for signals.