From 514ddf2ead0ee823c3e2fb2c167abe1c8a34cfbf Mon Sep 17 00:00:00 2001 From: FeralBytes Date: Sun, 5 Aug 2018 07:52:21 -0800 Subject: [PATCH] Fix PR#1653 --- development/compiling/compiling_for_windows.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/development/compiling/compiling_for_windows.rst b/development/compiling/compiling_for_windows.rst index 05f008a61..8d4773c2e 100644 --- a/development/compiling/compiling_for_windows.rst +++ b/development/compiling/compiling_for_windows.rst @@ -197,6 +197,10 @@ build a corresponding executable. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the Project Manager. +.. note:: If you are compiling Godot for production use, then you can + make the final executable smaller and faster by adding the + SCons option ``target=release_debug``. + How the prompts actually work ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~