diff --git a/getting_started/workflow/export/exporting_for_android.rst b/getting_started/workflow/export/exporting_for_android.rst index 98a8af325..3c2301e2f 100644 --- a/getting_started/workflow/export/exporting_for_android.rst +++ b/getting_started/workflow/export/exporting_for_android.rst @@ -81,7 +81,7 @@ There are two types of icons required by Godot: .. seealso:: It's important to adhere to some rules when designing adaptive icons. `Google Design has provided a nice article `_ that helps to understand those rules and some of the capabilities of adaptive icons. -.. caution:: The most important adaptive icon design rule is to have your icon critical elements inside the safe zone: a centered circle with a radius of 66dp (264 pixels on ``xxxhdpi``) to avoid being clipped by the launcher. +.. caution:: The most important adaptive icon design rule is to have your icon critical elements inside the safe zone: a centered circle with a diameter of 66dp (264 pixels on ``xxxhdpi``) to avoid being clipped by the launcher. If you don't provide some of the requested icons, Godot will replace them using a fallback chain, trying the next in line when the current one fails: