diff --git a/tutorials/scripting/c_sharp/c_sharp_collections.rst b/tutorials/scripting/c_sharp/c_sharp_collections.rst
index 521bf3700..5bd99fc6c 100644
--- a/tutorials/scripting/c_sharp/c_sharp_collections.rst
+++ b/tutorials/scripting/c_sharp/c_sharp_collections.rst
@@ -3,12 +3,13 @@
C# collections
==============
+The .NET base class library contains multiple collection types that can be
+used to store and manipulate data. Godot also provide some collection types
+that are tightly integrated with the rest of the engine.
+
Choose a collection
-------------------
-The .NET base class library contains multiple collection types that can be
-used to store and manipulate data. Godot also provide some collection types.
-
The main difference between the `.NET collections `_
and the Godot collections is that the .NET collections are implemented in C# while
the Godot collections are implemented in C++ and the Godot C# API is a wrapper over it,
@@ -47,7 +48,7 @@ To choose which collection type to use for each situation, consider the followin
* If yes, since Godot only supports :ref:`Variant-compatible `
types, use a Godot collection.
- * If not, consider `choosing an appropiate .NET collection `_.
+ * If not, consider `choosing an appropriate .NET collection `_.
* Do you need a Godot collection that represents a list or sequential set of data?