diff --git a/tutorials/scripting/c_sharp/c_sharp_collections.rst b/tutorials/scripting/c_sharp/c_sharp_collections.rst index 521bf3700..5bd99fc6c 100644 --- a/tutorials/scripting/c_sharp/c_sharp_collections.rst +++ b/tutorials/scripting/c_sharp/c_sharp_collections.rst @@ -3,12 +3,13 @@ C# collections ============== +The .NET base class library contains multiple collection types that can be +used to store and manipulate data. Godot also provide some collection types +that are tightly integrated with the rest of the engine. + Choose a collection ------------------- -The .NET base class library contains multiple collection types that can be -used to store and manipulate data. Godot also provide some collection types. - The main difference between the `.NET collections `_ and the Godot collections is that the .NET collections are implemented in C# while the Godot collections are implemented in C++ and the Godot C# API is a wrapper over it, @@ -47,7 +48,7 @@ To choose which collection type to use for each situation, consider the followin * If yes, since Godot only supports :ref:`Variant-compatible ` types, use a Godot collection. - * If not, consider `choosing an appropiate .NET collection `_. + * If not, consider `choosing an appropriate .NET collection `_. * Do you need a Godot collection that represents a list or sequential set of data?