From 4ead8dd211bc00ea5aa6e62e7c5cbb08dd313e7f Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Sat, 13 Jan 2024 19:29:16 +0100 Subject: [PATCH] Merge pull request #8746 from Daniel-The-Fox/Add-target-silicon-for-macos-exports Add info reg. universal binaries to article on exporting for macOS --- tutorials/export/exporting_for_macos.rst | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/tutorials/export/exporting_for_macos.rst b/tutorials/export/exporting_for_macos.rst index df043bfcb..d0b33d5be 100644 --- a/tutorials/export/exporting_for_macos.rst +++ b/tutorials/export/exporting_for_macos.rst @@ -9,8 +9,9 @@ Exporting for macOS If you're looking to compile editor or export template binaries from source instead, read :ref:`doc_compiling_for_macos`. -macOS apps are exported as an ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files. +macOS apps exported with the official export templates are exported as a single "Universal 2" binary ``.app`` bundle, a folder with a specific structure which stores the executable, libraries and all the project files. This bundle can be exported as is, packed in a ZIP archive or DMG disk image (only supported when exporting from a computer running macOS). +`Universal binaries for macOS support both Intel x86_64 and ARM64 (Apple silicon, i.e. M1) architectures `__. Requirements ------------