classref: Add support for [member] and [signal] tags

Part of #11137.
This commit is contained in:
Rémi Verschelde
2017-10-21 13:55:57 +02:00
parent b5f08bfa22
commit 4ce8307e42
286 changed files with 4978 additions and 78 deletions
+26
View File
@@ -62,6 +62,8 @@ Member Functions
Signals
-------
.. _class_AudioStreamPlayer2D_finished:
- **finished** **(** **)**
Emitted when the audio stops playing.
@@ -70,15 +72,39 @@ Emitted when the audio stops playing.
Member Variables
----------------
.. _class_AudioStreamPlayer2D_area_mask:
- :ref:`int<class_int>` **area_mask** - Areas in which this sound plays.
.. _class_AudioStreamPlayer2D_attenuation:
- :ref:`float<class_float>` **attenuation** - Dampens audio over distance with this as an exponent.
.. _class_AudioStreamPlayer2D_autoplay:
- :ref:`bool<class_bool>` **autoplay** - If ``true`` audio plays when added to scene tree. Default value: ``false``.
.. _class_AudioStreamPlayer2D_bus:
- :ref:`String<class_string>` **bus** - Bus on which this audio is playing.
.. _class_AudioStreamPlayer2D_max_distance:
- :ref:`float<class_float>` **max_distance** - Maximum distance from which audio is still hearable.
.. _class_AudioStreamPlayer2D_playing:
- :ref:`bool<class_bool>` **playing** - If ``true`` audio is playing.
.. _class_AudioStreamPlayer2D_stream:
- :ref:`AudioStream<class_audiostream>` **stream** - The :ref:`AudioStream<class_audiostream>` object to be played.
.. _class_AudioStreamPlayer2D_volume_db:
- :ref:`float<class_float>` **volume_db** - Base volume without dampening.
Description
-----------