diff --git a/tutorials/3d/environment_and_post_processing.rst b/tutorials/3d/environment_and_post_processing.rst index fd765c3eb..768611197 100644 --- a/tutorials/3d/environment_and_post_processing.rst +++ b/tutorials/3d/environment_and_post_processing.rst @@ -256,6 +256,7 @@ Tweaking SSAO is possible with several parameters: - **Radius2/Intensity2:** A Secondary radius/intensity can be used. Combining a large and a small radius AO generally works well. - **Bias:** This can be tweaked to solve self occlusion, though the default generally works well enough. - **Light Affect:** SSAO only affects ambient light, but increasing this slider can make it also affect direct light. Some artists prefer this effect. +- **Ao Channel Affect:** If a value of zero is used, only the material's AO texture will be used for ambient occlusion; SSAO will not be applied. Values greater than 0 multiply the AO texture by the SSAO effect to varying degrees. This does not affect materials without an AO texture. - **Quality:** Depending on quality, SSAO will take more samples over a sphere for every pixel. High quality only works well on modern GPUs. - **Blur:** Type of blur kernel used. The 1x1 kernel is a simple blur that preserves local detail better, but is not as efficient (generally works better with the high quality setting above), while 3x3 will soften the image better (with a bit of dithering-like effect), but does not preserve local detail as well. - **Edge Sharpness**: This can be used to preserve the sharpness of edges (avoids areas without AO on creases). diff --git a/tutorials/3d/img/environment_adjustments.png b/tutorials/3d/img/environment_adjustments.png index b9de70427..b54506a3d 100644 Binary files a/tutorials/3d/img/environment_adjustments.png and b/tutorials/3d/img/environment_adjustments.png differ diff --git a/tutorials/3d/img/environment_ambient.png b/tutorials/3d/img/environment_ambient.png index c95b1b451..9a2a515be 100644 Binary files a/tutorials/3d/img/environment_ambient.png and b/tutorials/3d/img/environment_ambient.png differ diff --git a/tutorials/3d/img/environment_background1.png b/tutorials/3d/img/environment_background1.png index 12aa0f6c9..5ccff5516 100644 Binary files a/tutorials/3d/img/environment_background1.png and b/tutorials/3d/img/environment_background1.png differ diff --git a/tutorials/3d/img/environment_camera.png b/tutorials/3d/img/environment_camera.png index 28058a539..854b9ec85 100644 Binary files a/tutorials/3d/img/environment_camera.png and b/tutorials/3d/img/environment_camera.png differ diff --git a/tutorials/3d/img/environment_default.png b/tutorials/3d/img/environment_default.png index a09b32b73..1f12c2d41 100644 Binary files a/tutorials/3d/img/environment_default.png and b/tutorials/3d/img/environment_default.png differ diff --git a/tutorials/3d/img/environment_hdr.png b/tutorials/3d/img/environment_hdr.png index 082ab7235..b1182e758 100644 Binary files a/tutorials/3d/img/environment_hdr.png and b/tutorials/3d/img/environment_hdr.png differ diff --git a/tutorials/3d/img/environment_ssao_parameters.png b/tutorials/3d/img/environment_ssao_parameters.png index 3d6394ba2..9da95ebbb 100644 Binary files a/tutorials/3d/img/environment_ssao_parameters.png and b/tutorials/3d/img/environment_ssao_parameters.png differ diff --git a/tutorials/3d/img/environment_world.png b/tutorials/3d/img/environment_world.png index 53e454db3..3a864d4f2 100644 Binary files a/tutorials/3d/img/environment_world.png and b/tutorials/3d/img/environment_world.png differ