diff --git a/tutorials/networking/high_level_multiplayer.rst b/tutorials/networking/high_level_multiplayer.rst index 8a0246ffd..56ccd4d26 100644 --- a/tutorials/networking/high_level_multiplayer.rst +++ b/tutorials/networking/high_level_multiplayer.rst @@ -379,7 +379,7 @@ To clarify, here is an example of how this looks in the Master and puppet keywords -^^^^^^^^^^^^^^^^^^^^^^^^^ +^^^^^^^^^^^^^^^^^^^^^^^^^^ .. FIXME: Clarify the equivalents to the GDScript keywords in C# and Visual Script. diff --git a/tutorials/plugins/gdnative/gdnative-cpp-example.rst b/tutorials/plugins/gdnative/gdnative-cpp-example.rst index 7a281acea..f474e61d2 100644 --- a/tutorials/plugins/gdnative/gdnative-cpp-example.rst +++ b/tutorials/plugins/gdnative/gdnative-cpp-example.rst @@ -290,9 +290,11 @@ and ``demo``, then run: You should now be able to find the module in ``demo/bin/``. -.. note:: Here, we've compiled both godot-cpp and our gdexample library -as debug builds. For optimized builds, you should compile them using -the ``target=release`` switch. +.. note:: + + Here, we've compiled both godot-cpp and our gdexample library + as debug builds. For optimized builds, you should compile them using + the ``target=release`` switch. Using the GDNative module -------------------------