diff --git a/contributing/development/compiling/compiling_for_android.rst b/contributing/development/compiling/compiling_for_android.rst
index d1fee1594..e19728f34 100644
--- a/contributing/development/compiling/compiling_for_android.rst
+++ b/contributing/development/compiling/compiling_for_android.rst
@@ -27,7 +27,7 @@ Requirements
For compiling under Windows, Linux or macOS, the following is required:
- `Python 3.6+ `_.
-- `SCons 3.0+ `_ build system.
+- `SCons 3.1.2+ `_ build system.
- `Android SDK `_
(command-line tools are sufficient).
diff --git a/contributing/development/compiling/compiling_for_ios.rst b/contributing/development/compiling/compiling_for_ios.rst
index 4f1b2b511..c918e46a9 100644
--- a/contributing/development/compiling/compiling_for_ios.rst
+++ b/contributing/development/compiling/compiling_for_ios.rst
@@ -14,7 +14,7 @@ Requirements
------------
- `Python 3.6+ `_.
-- `SCons 3.0+ `_ build system.
+- `SCons 3.1.2+ `_ build system.
- `Xcode `_.
If you are building the ``master`` branch:
diff --git a/contributing/development/compiling/compiling_for_linuxbsd.rst b/contributing/development/compiling/compiling_for_linuxbsd.rst
index f5791b435..444626982 100644
--- a/contributing/development/compiling/compiling_for_linuxbsd.rst
+++ b/contributing/development/compiling/compiling_for_linuxbsd.rst
@@ -16,19 +16,9 @@ Requirements
For compiling under Linux or other Unix variants, the following is
required:
-- GCC 7+ or Clang 6+.
-
+- GCC 9+ or Clang 6+.
- `Python 3.6+ `_.
-
-- `SCons 3.0+ `_ build system.
-
- .. note::
-
- If your distribution uses Python 2 by default, or you are using a version of SCons prior to 3.1.2,
- you will need to change the version of Python that SCons uses by changing the shebang
- (the first line) of the SCons script file to ``#! /usr/bin/python3``.
- Use the command ``which scons`` to find the location of the SCons script file.
-
+- `SCons 3.1.2+ `_ build system.
- pkg-config (used to detect the development libraries listed below).
- Development libraries:
diff --git a/contributing/development/compiling/compiling_for_macos.rst b/contributing/development/compiling/compiling_for_macos.rst
index 0029a51f4..65ae80af5 100644
--- a/contributing/development/compiling/compiling_for_macos.rst
+++ b/contributing/development/compiling/compiling_for_macos.rst
@@ -16,7 +16,7 @@ Requirements
For compiling under macOS, the following is required:
- `Python 3.6+ `_.
-- `SCons 3.0+ `_ build system.
+- `SCons 3.1.2+ `_ build system.
- `Xcode `_
(or the more lightweight Command Line Tools for Xcode).
- `Vulkan SDK `_
diff --git a/contributing/development/compiling/compiling_for_web.rst b/contributing/development/compiling/compiling_for_web.rst
index b33bfda15..7e4863a87 100644
--- a/contributing/development/compiling/compiling_for_web.rst
+++ b/contributing/development/compiling/compiling_for_web.rst
@@ -17,7 +17,7 @@ To compile export templates for the Web, the following is required:
- `Emscripten 3.1.39+ `__.
- `Python 3.6+ `__.
-- `SCons 3.0+ `__ build system.
+- `SCons 3.1.2+ `__ build system.
.. seealso:: To get the Godot source code for compiling, see
:ref:`doc_getting_source`.
diff --git a/contributing/development/compiling/compiling_for_windows.rst b/contributing/development/compiling/compiling_for_windows.rst
index bc2ec9a9c..de852861b 100644
--- a/contributing/development/compiling/compiling_for_windows.rst
+++ b/contributing/development/compiling/compiling_for_windows.rst
@@ -25,7 +25,7 @@ For compiling under Windows, the following is required:
**Important:** When using MinGW to compile the ``master`` branch, you need GCC 9 or later.
- `Python 3.6+ `_.
**Make sure to enable the option to add Python to the ``PATH`` in the installer.**
-- `SCons 3.0+ `_ build system. Using the
+- `SCons 3.1.2+ `_ build system. Using the
latest release is recommended, especially for proper support of recent Visual
Studio releases.