From 4ae3064699ebb7462ce5d82de21d1cf6c0a198c1 Mon Sep 17 00:00:00 2001 From: JP Date: Tue, 23 Apr 2024 13:33:09 +0200 Subject: [PATCH] Fixed out of date binding syntax for `Signal.connect` fixes godotengine/godot-docs#9236 --- tutorials/scripting/gdscript/gdscript_basics.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/scripting/gdscript/gdscript_basics.rst b/tutorials/scripting/gdscript/gdscript_basics.rst index 2f2cc1e38..beccf9628 100644 --- a/tutorials/scripting/gdscript/gdscript_basics.rst +++ b/tutorials/scripting/gdscript/gdscript_basics.rst @@ -2337,7 +2337,7 @@ character's name in the binds array argument:: var character_node = get_node('Character') var battle_log_node = get_node('UserInterface/BattleLog') - character_node.health_changed.connect(battle_log_node._on_Character_health_changed, [character_node.name]) + character_node.health_changed.connect(battle_log_node._on_Character_health_changed.bind(character_node.name)) Our ``BattleLog`` node receives each element in the binds array as an extra argument::