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@@ -62,7 +62,7 @@ Property Descriptions
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| *Getter* | get_bake_mask() |
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+-----------+----------------------+
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The visual layers to account for when baking for occluders. Only :ref:`MeshInstance3D<class_MeshInstance3D>`\ s whose :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>` match with this :ref:`bake_mask<class_OccluderInstance3D_property_bake_mask>` will be included in the generated occluder mesh. By default, all objects are taken into account for the occluder baking.
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The visual layers to account for when baking for occluders. Only :ref:`MeshInstance3D<class_MeshInstance3D>`\ s whose :ref:`VisualInstance3D.layers<class_VisualInstance3D_property_layers>` match with this :ref:`bake_mask<class_OccluderInstance3D_property_bake_mask>` will be included in the generated occluder mesh. By default, all objects with *opaque* materials are taken into account for the occluder baking.
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To improve performance and avoid artifacts, it is recommended to exclude dynamic objects, small objects and fixtures from the baking process by moving them to a separate visual layer and excluding this layer in :ref:`bake_mask<class_OccluderInstance3D_property_bake_mask>`.
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