classref: Sync with current master branch (46a568e0a)

This commit is contained in:
Rémi Verschelde
2022-08-31 15:18:54 +02:00
parent b08b95d4f5
commit 465dd176b6
378 changed files with 17124 additions and 13692 deletions
+139 -123
View File
@@ -17,96 +17,98 @@ GLTFState
Properties
----------
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[]`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`PackedByteArray[]<class_PackedByteArray>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
Methods
-------
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFAccessor[]<class_GLTFAccessor>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFAnimation[]<class_GLTFAnimation>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFBufferView[]<class_GLTFBufferView>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFCamera[]<class_GLTFCamera>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Texture2D[]<class_Texture2D>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFLight[]<class_GLTFLight>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFMesh[]<class_GLTFMesh>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFNode[]<class_GLTFNode>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFSkin[]<class_GLTFSkin>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`GLTFTexture[]<class_GLTFTexture>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String[]<class_String>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String[]<class_String>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Texture2D[]<class_Texture2D>` images **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`String[]<class_String>` unique_animation_names **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`String[]<class_String>` unique_names **)** |
+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
Property Descriptions
---------------------
@@ -127,7 +129,7 @@ Property Descriptions
.. _class_GLTFState_property_buffers:
- :ref:`Array<class_Array>` **buffers**
- :ref:`PackedByteArray[]<class_PackedByteArray>` **buffers**
+-----------+--------------------+
| *Default* | ``[]`` |
@@ -139,6 +141,20 @@ Property Descriptions
----
.. _class_GLTFState_property_create_animations:
- :ref:`bool<class_bool>` **create_animations**
+-----------+------------------------------+
| *Default* | ``true`` |
+-----------+------------------------------+
| *Setter* | set_create_animations(value) |
+-----------+------------------------------+
| *Getter* | get_create_animations() |
+-----------+------------------------------+
----
.. _class_GLTFState_property_glb_data:
- :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
@@ -197,15 +213,15 @@ Property Descriptions
.. _class_GLTFState_property_root_nodes:
- :ref:`Array<class_Array>` **root_nodes**
- :ref:`PackedInt32Array<class_PackedInt32Array>` **root_nodes**
+-----------+-----------------------+
| *Default* | ``[]`` |
+-----------+-----------------------+
| *Setter* | set_root_nodes(value) |
+-----------+-----------------------+
| *Getter* | get_root_nodes() |
+-----------+-----------------------+
+-----------+------------------------+
| *Default* | ``PackedInt32Array()`` |
+-----------+------------------------+
| *Setter* | set_root_nodes(value) |
+-----------+------------------------+
| *Getter* | get_root_nodes() |
+-----------+------------------------+
----
@@ -240,7 +256,7 @@ Method Descriptions
.. _class_GLTFState_method_get_accessors:
- :ref:`Array<class_Array>` **get_accessors** **(** **)**
- :ref:`GLTFAccessor[]<class_GLTFAccessor>` **get_accessors** **(** **)**
----
@@ -258,49 +274,49 @@ Method Descriptions
.. _class_GLTFState_method_get_animations:
- :ref:`Array<class_Array>` **get_animations** **(** **)**
- :ref:`GLTFAnimation[]<class_GLTFAnimation>` **get_animations** **(** **)**
----
.. _class_GLTFState_method_get_buffer_views:
- :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
- :ref:`GLTFBufferView[]<class_GLTFBufferView>` **get_buffer_views** **(** **)**
----
.. _class_GLTFState_method_get_cameras:
- :ref:`Array<class_Array>` **get_cameras** **(** **)**
- :ref:`GLTFCamera[]<class_GLTFCamera>` **get_cameras** **(** **)**
----
.. _class_GLTFState_method_get_images:
- :ref:`Array<class_Array>` **get_images** **(** **)**
- :ref:`Texture2D[]<class_Texture2D>` **get_images** **(** **)**
----
.. _class_GLTFState_method_get_lights:
- :ref:`Array<class_Array>` **get_lights** **(** **)**
- :ref:`GLTFLight[]<class_GLTFLight>` **get_lights** **(** **)**
----
.. _class_GLTFState_method_get_materials:
- :ref:`Array<class_Array>` **get_materials** **(** **)**
- :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` **get_materials** **(** **)**
----
.. _class_GLTFState_method_get_meshes:
- :ref:`Array<class_Array>` **get_meshes** **(** **)**
- :ref:`GLTFMesh[]<class_GLTFMesh>` **get_meshes** **(** **)**
----
.. _class_GLTFState_method_get_nodes:
- :ref:`Array<class_Array>` **get_nodes** **(** **)**
- :ref:`GLTFNode[]<class_GLTFNode>` **get_nodes** **(** **)**
----
@@ -318,85 +334,85 @@ Method Descriptions
.. _class_GLTFState_method_get_skeletons:
- :ref:`Array<class_Array>` **get_skeletons** **(** **)**
- :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` **get_skeletons** **(** **)**
----
.. _class_GLTFState_method_get_skins:
- :ref:`Array<class_Array>` **get_skins** **(** **)**
- :ref:`GLTFSkin[]<class_GLTFSkin>` **get_skins** **(** **)**
----
.. _class_GLTFState_method_get_textures:
- :ref:`Array<class_Array>` **get_textures** **(** **)**
- :ref:`GLTFTexture[]<class_GLTFTexture>` **get_textures** **(** **)**
----
.. _class_GLTFState_method_get_unique_animation_names:
- :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
- :ref:`String[]<class_String>` **get_unique_animation_names** **(** **)**
----
.. _class_GLTFState_method_get_unique_names:
- :ref:`Array<class_Array>` **get_unique_names** **(** **)**
- :ref:`String[]<class_String>` **get_unique_names** **(** **)**
----
.. _class_GLTFState_method_set_accessors:
- void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
- void **set_accessors** **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)**
----
.. _class_GLTFState_method_set_animations:
- void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
- void **set_animations** **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)**
----
.. _class_GLTFState_method_set_buffer_views:
- void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
- void **set_buffer_views** **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)**
----
.. _class_GLTFState_method_set_cameras:
- void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
- void **set_cameras** **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)**
----
.. _class_GLTFState_method_set_images:
- void **set_images** **(** :ref:`Array<class_Array>` images **)**
- void **set_images** **(** :ref:`Texture2D[]<class_Texture2D>` images **)**
----
.. _class_GLTFState_method_set_lights:
- void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
- void **set_lights** **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)**
----
.. _class_GLTFState_method_set_materials:
- void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
- void **set_materials** **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)**
----
.. _class_GLTFState_method_set_meshes:
- void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
- void **set_meshes** **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)**
----
.. _class_GLTFState_method_set_nodes:
- void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
- void **set_nodes** **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)**
----
@@ -408,31 +424,31 @@ Method Descriptions
.. _class_GLTFState_method_set_skeletons:
- void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
- void **set_skeletons** **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)**
----
.. _class_GLTFState_method_set_skins:
- void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
- void **set_skins** **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)**
----
.. _class_GLTFState_method_set_textures:
- void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
- void **set_textures** **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)**
----
.. _class_GLTFState_method_set_unique_animation_names:
- void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
- void **set_unique_animation_names** **(** :ref:`String[]<class_String>` unique_animation_names **)**
----
.. _class_GLTFState_method_set_unique_names:
- void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
- void **set_unique_names** **(** :ref:`String[]<class_String>` unique_names **)**
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`