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classref: Sync with current master branch (46a568e0a)
This commit is contained in:
+139
-123
@@ -17,96 +17,98 @@ GLTFState
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Properties
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----------
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`Array<class_Array>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`Array<class_Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``[]`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
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+-----------------------------------------------+----------------------------------------------------------------------------+-----------------------+
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`base_path<class_GLTFState_property_base_path>` | ``""`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray[]<class_PackedByteArray>` | :ref:`buffers<class_GLTFState_property_buffers>` | ``[]`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`create_animations<class_GLTFState_property_create_animations>` | ``true`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedByteArray<class_PackedByteArray>` | :ref:`glb_data<class_GLTFState_property_glb_data>` | ``PackedByteArray()`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`json<class_GLTFState_property_json>` | ``{}`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`major_version<class_GLTFState_property_major_version>` | ``0`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`int<class_int>` | :ref:`minor_version<class_GLTFState_property_minor_version>` | ``0`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`PackedInt32Array<class_PackedInt32Array>` | :ref:`root_nodes<class_GLTFState_property_root_nodes>` | ``PackedInt32Array()`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`String<class_String>` | :ref:`scene_name<class_GLTFState_property_scene_name>` | ``""`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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| :ref:`bool<class_bool>` | :ref:`use_named_skin_binds<class_GLTFState_property_use_named_skin_binds>` | ``false`` |
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+-------------------------------------------------+----------------------------------------------------------------------------+------------------------+
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Methods
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-------
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Array<class_Array>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`Array<class_Array>` accessors **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`Array<class_Array>` animations **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`Array<class_Array>` buffer_views **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`Array<class_Array>` cameras **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Array<class_Array>` images **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`Array<class_Array>` lights **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`Array<class_Array>` materials **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`Array<class_Array>` meshes **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`Array<class_Array>` nodes **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`Array<class_Array>` skeletons **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`Array<class_Array>` skins **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`Array<class_Array>` textures **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`Array<class_Array>` unique_animation_names **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`Array<class_Array>` unique_names **)** |
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+-----------------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------+
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFAccessor[]<class_GLTFAccessor>` | :ref:`get_accessors<class_GLTFState_method_get_accessors>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`AnimationPlayer<class_AnimationPlayer>` | :ref:`get_animation_player<class_GLTFState_method_get_animation_player>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | :ref:`get_animation_players_count<class_GLTFState_method_get_animation_players_count>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFAnimation[]<class_GLTFAnimation>` | :ref:`get_animations<class_GLTFState_method_get_animations>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFBufferView[]<class_GLTFBufferView>` | :ref:`get_buffer_views<class_GLTFState_method_get_buffer_views>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFCamera[]<class_GLTFCamera>` | :ref:`get_cameras<class_GLTFState_method_get_cameras>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Texture2D[]<class_Texture2D>` | :ref:`get_images<class_GLTFState_method_get_images>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFLight[]<class_GLTFLight>` | :ref:`get_lights<class_GLTFState_method_get_lights>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` | :ref:`get_materials<class_GLTFState_method_get_materials>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFMesh[]<class_GLTFMesh>` | :ref:`get_meshes<class_GLTFState_method_get_meshes>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFNode[]<class_GLTFNode>` | :ref:`get_nodes<class_GLTFState_method_get_nodes>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Node<class_Node>` | :ref:`get_scene_node<class_GLTFState_method_get_scene_node>` **(** :ref:`int<class_int>` idx **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | :ref:`get_skeleton_to_node<class_GLTFState_method_get_skeleton_to_node>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` | :ref:`get_skeletons<class_GLTFState_method_get_skeletons>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFSkin[]<class_GLTFSkin>` | :ref:`get_skins<class_GLTFState_method_get_skins>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`GLTFTexture[]<class_GLTFTexture>` | :ref:`get_textures<class_GLTFState_method_get_textures>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String[]<class_String>` | :ref:`get_unique_animation_names<class_GLTFState_method_get_unique_animation_names>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`String[]<class_String>` | :ref:`get_unique_names<class_GLTFState_method_get_unique_names>` **(** **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_accessors<class_GLTFState_method_set_accessors>` **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_animations<class_GLTFState_method_set_animations>` **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_buffer_views<class_GLTFState_method_set_buffer_views>` **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_cameras<class_GLTFState_method_set_cameras>` **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_images<class_GLTFState_method_set_images>` **(** :ref:`Texture2D[]<class_Texture2D>` images **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_lights<class_GLTFState_method_set_lights>` **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_materials<class_GLTFState_method_set_materials>` **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_meshes<class_GLTFState_method_set_meshes>` **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_nodes<class_GLTFState_method_set_nodes>` **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeleton_to_node<class_GLTFState_method_set_skeleton_to_node>` **(** :ref:`Dictionary<class_Dictionary>` skeleton_to_node **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skeletons<class_GLTFState_method_set_skeletons>` **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_skins<class_GLTFState_method_set_skins>` **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_textures<class_GLTFState_method_set_textures>` **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_animation_names<class_GLTFState_method_set_unique_animation_names>` **(** :ref:`String[]<class_String>` unique_animation_names **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`set_unique_names<class_GLTFState_method_set_unique_names>` **(** :ref:`String[]<class_String>` unique_names **)** |
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+-----------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------------------+
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Property Descriptions
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---------------------
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@@ -127,7 +129,7 @@ Property Descriptions
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.. _class_GLTFState_property_buffers:
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- :ref:`Array<class_Array>` **buffers**
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- :ref:`PackedByteArray[]<class_PackedByteArray>` **buffers**
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+-----------+--------------------+
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| *Default* | ``[]`` |
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@@ -139,6 +141,20 @@ Property Descriptions
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----
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.. _class_GLTFState_property_create_animations:
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- :ref:`bool<class_bool>` **create_animations**
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+-----------+------------------------------+
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| *Default* | ``true`` |
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+-----------+------------------------------+
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| *Setter* | set_create_animations(value) |
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+-----------+------------------------------+
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| *Getter* | get_create_animations() |
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+-----------+------------------------------+
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----
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.. _class_GLTFState_property_glb_data:
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- :ref:`PackedByteArray<class_PackedByteArray>` **glb_data**
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@@ -197,15 +213,15 @@ Property Descriptions
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.. _class_GLTFState_property_root_nodes:
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- :ref:`Array<class_Array>` **root_nodes**
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- :ref:`PackedInt32Array<class_PackedInt32Array>` **root_nodes**
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+-----------+-----------------------+
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| *Default* | ``[]`` |
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+-----------+-----------------------+
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| *Setter* | set_root_nodes(value) |
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+-----------+-----------------------+
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| *Getter* | get_root_nodes() |
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+-----------+-----------------------+
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+-----------+------------------------+
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| *Default* | ``PackedInt32Array()`` |
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+-----------+------------------------+
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||||
| *Setter* | set_root_nodes(value) |
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+-----------+------------------------+
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| *Getter* | get_root_nodes() |
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+-----------+------------------------+
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||||
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||||
----
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@@ -240,7 +256,7 @@ Method Descriptions
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||||
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.. _class_GLTFState_method_get_accessors:
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- :ref:`Array<class_Array>` **get_accessors** **(** **)**
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||||
- :ref:`GLTFAccessor[]<class_GLTFAccessor>` **get_accessors** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
@@ -258,49 +274,49 @@ Method Descriptions
|
||||
|
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.. _class_GLTFState_method_get_animations:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_animations** **(** **)**
|
||||
- :ref:`GLTFAnimation[]<class_GLTFAnimation>` **get_animations** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_buffer_views:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_buffer_views** **(** **)**
|
||||
- :ref:`GLTFBufferView[]<class_GLTFBufferView>` **get_buffer_views** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_cameras:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_cameras** **(** **)**
|
||||
- :ref:`GLTFCamera[]<class_GLTFCamera>` **get_cameras** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_images:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_images** **(** **)**
|
||||
- :ref:`Texture2D[]<class_Texture2D>` **get_images** **(** **)**
|
||||
|
||||
----
|
||||
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||||
.. _class_GLTFState_method_get_lights:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_lights** **(** **)**
|
||||
- :ref:`GLTFLight[]<class_GLTFLight>` **get_lights** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_materials:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_materials** **(** **)**
|
||||
- :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` **get_materials** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_meshes:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_meshes** **(** **)**
|
||||
- :ref:`GLTFMesh[]<class_GLTFMesh>` **get_meshes** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_nodes:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_nodes** **(** **)**
|
||||
- :ref:`GLTFNode[]<class_GLTFNode>` **get_nodes** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
@@ -318,85 +334,85 @@ Method Descriptions
|
||||
|
||||
.. _class_GLTFState_method_get_skeletons:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_skeletons** **(** **)**
|
||||
- :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` **get_skeletons** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_skins:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_skins** **(** **)**
|
||||
- :ref:`GLTFSkin[]<class_GLTFSkin>` **get_skins** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_textures:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_textures** **(** **)**
|
||||
- :ref:`GLTFTexture[]<class_GLTFTexture>` **get_textures** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_unique_animation_names:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_unique_animation_names** **(** **)**
|
||||
- :ref:`String[]<class_String>` **get_unique_animation_names** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_get_unique_names:
|
||||
|
||||
- :ref:`Array<class_Array>` **get_unique_names** **(** **)**
|
||||
- :ref:`String[]<class_String>` **get_unique_names** **(** **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_accessors:
|
||||
|
||||
- void **set_accessors** **(** :ref:`Array<class_Array>` accessors **)**
|
||||
- void **set_accessors** **(** :ref:`GLTFAccessor[]<class_GLTFAccessor>` accessors **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_animations:
|
||||
|
||||
- void **set_animations** **(** :ref:`Array<class_Array>` animations **)**
|
||||
- void **set_animations** **(** :ref:`GLTFAnimation[]<class_GLTFAnimation>` animations **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_buffer_views:
|
||||
|
||||
- void **set_buffer_views** **(** :ref:`Array<class_Array>` buffer_views **)**
|
||||
- void **set_buffer_views** **(** :ref:`GLTFBufferView[]<class_GLTFBufferView>` buffer_views **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_cameras:
|
||||
|
||||
- void **set_cameras** **(** :ref:`Array<class_Array>` cameras **)**
|
||||
- void **set_cameras** **(** :ref:`GLTFCamera[]<class_GLTFCamera>` cameras **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_images:
|
||||
|
||||
- void **set_images** **(** :ref:`Array<class_Array>` images **)**
|
||||
- void **set_images** **(** :ref:`Texture2D[]<class_Texture2D>` images **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_lights:
|
||||
|
||||
- void **set_lights** **(** :ref:`Array<class_Array>` lights **)**
|
||||
- void **set_lights** **(** :ref:`GLTFLight[]<class_GLTFLight>` lights **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_materials:
|
||||
|
||||
- void **set_materials** **(** :ref:`Array<class_Array>` materials **)**
|
||||
- void **set_materials** **(** :ref:`BaseMaterial3D[]<class_BaseMaterial3D>` materials **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_meshes:
|
||||
|
||||
- void **set_meshes** **(** :ref:`Array<class_Array>` meshes **)**
|
||||
- void **set_meshes** **(** :ref:`GLTFMesh[]<class_GLTFMesh>` meshes **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_nodes:
|
||||
|
||||
- void **set_nodes** **(** :ref:`Array<class_Array>` nodes **)**
|
||||
- void **set_nodes** **(** :ref:`GLTFNode[]<class_GLTFNode>` nodes **)**
|
||||
|
||||
----
|
||||
|
||||
@@ -408,31 +424,31 @@ Method Descriptions
|
||||
|
||||
.. _class_GLTFState_method_set_skeletons:
|
||||
|
||||
- void **set_skeletons** **(** :ref:`Array<class_Array>` skeletons **)**
|
||||
- void **set_skeletons** **(** :ref:`GLTFSkeleton[]<class_GLTFSkeleton>` skeletons **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_skins:
|
||||
|
||||
- void **set_skins** **(** :ref:`Array<class_Array>` skins **)**
|
||||
- void **set_skins** **(** :ref:`GLTFSkin[]<class_GLTFSkin>` skins **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_textures:
|
||||
|
||||
- void **set_textures** **(** :ref:`Array<class_Array>` textures **)**
|
||||
- void **set_textures** **(** :ref:`GLTFTexture[]<class_GLTFTexture>` textures **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_unique_animation_names:
|
||||
|
||||
- void **set_unique_animation_names** **(** :ref:`Array<class_Array>` unique_animation_names **)**
|
||||
- void **set_unique_animation_names** **(** :ref:`String[]<class_String>` unique_animation_names **)**
|
||||
|
||||
----
|
||||
|
||||
.. _class_GLTFState_method_set_unique_names:
|
||||
|
||||
- void **set_unique_names** **(** :ref:`Array<class_Array>` unique_names **)**
|
||||
- void **set_unique_names** **(** :ref:`String[]<class_String>` unique_names **)**
|
||||
|
||||
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
|
||||
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
|
||||
|
||||
Reference in New Issue
Block a user