classref: Sync with current master branch (46a568e0a)

This commit is contained in:
Rémi Verschelde
2022-08-31 15:18:54 +02:00
parent b08b95d4f5
commit 465dd176b6
378 changed files with 17124 additions and 13692 deletions
+33 -2
View File
@@ -37,10 +37,12 @@ Properties
Methods
-------
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_architecture_name<class_Engine_method_get_architecture_name>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_author_info<class_Engine_method_get_author_info>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Array<class_Array>` | :ref:`get_copyright_info<class_Engine_method_get_copyright_info>` **(** **)** |const| |
| :ref:`Dictionary[]<class_Dictionary>` | :ref:`get_copyright_info<class_Engine_method_get_copyright_info>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_donor_info<class_Engine_method_get_donor_info>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
@@ -70,6 +72,8 @@ Methods
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Dictionary<class_Dictionary>` | :ref:`get_version_info<class_Engine_method_get_version_info>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_write_movie_path<class_Engine_method_get_write_movie_path>` **(** **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`has_singleton<class_Engine_method_has_singleton>` **(** :ref:`StringName<class_StringName>` name **)** |const| |
+---------------------------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_editor_hint<class_Engine_method_is_editor_hint>` **(** **)** |const| |
@@ -175,6 +179,25 @@ Controls how fast or slow the in-game clock ticks versus the real life one. It d
Method Descriptions
-------------------
.. _class_Engine_method_get_architecture_name:
- :ref:`String<class_String>` **get_architecture_name** **(** **)** |const|
Returns the name of the CPU architecture the Godot binary was built for. Possible return values are ``x86_64``, ``x86_32``, ``arm64``, ``armv7``, ``rv64``, ``riscv``, ``ppc64``, ``ppc``, ``wasm64`` and ``wasm32``.
To detect whether the current CPU architecture is 64-bit, you can use the fact that all 64-bit architecture names have ``64`` in their name:
::
if "64" in Engine.get_architecture_name():
print("Running on 64-bit CPU.")
else:
print("Running on 32-bit CPU.")
\ **Note:** :ref:`get_architecture_name<class_Engine_method_get_architecture_name>` does *not* return the name of the host CPU architecture. For example, if running an x86_32 Godot binary on a x86_64 system, the returned value will be ``x86_32``.
----
.. _class_Engine_method_get_author_info:
- :ref:`Dictionary<class_Dictionary>` **get_author_info** **(** **)** |const|
@@ -193,7 +216,7 @@ Returns engine author information in a Dictionary.
.. _class_Engine_method_get_copyright_info:
- :ref:`Array<class_Array>` **get_copyright_info** **(** **)** |const|
- :ref:`Dictionary[]<class_Dictionary>` **get_copyright_info** **(** **)** |const|
Returns an Array of copyright information Dictionaries.
@@ -368,6 +391,14 @@ The ``hex`` value is encoded as follows, from left to right: one byte for the ma
----
.. _class_Engine_method_get_write_movie_path:
- :ref:`String<class_String>` **get_write_movie_path** **(** **)** |const|
Returns the path to the :ref:`MovieWriter<class_MovieWriter>`'s output file, or an empty string if the engine wasn't started in Movie Maker mode. This path can be absolute or relative depending on how the user specified it.
----
.. _class_Engine_method_has_singleton: