From 45b083c178c4a2d53a658630ce8eab9cd9b5a8a0 Mon Sep 17 00:00:00 2001 From: Max Hilbrunner Date: Mon, 8 Apr 2024 15:05:33 +0200 Subject: [PATCH] Merge pull request #9195 from mh114/patch-1 Fixed copy-paste error on Decals distance fade (cherry picked from commit 111d2aeeb0e15ed7f0975d40548d2f2d87538fb6) --- about/list_of_features.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/about/list_of_features.rst b/about/list_of_features.rst index f69a35f91..aa93c4c1c 100644 --- a/about/list_of_features.rst +++ b/about/list_of_features.rst @@ -289,7 +289,7 @@ Rendering - Does not rely on run-time mesh generation. This means decals can be used on complex skinned meshes with no performance penalty, even if the decal moves every frame. - Support for nearest, bilinear, trilinear or anisotropic texture filtering (configured globally). -- Optional distance fade system to fade distant lights and their shadows, improving performance. +- Optional distance fade system to fade distant decals, improving performance. - When using the Forward+ backend (default on desktop), decals are rendered with clustered forward optimizations to decrease their individual cost. Clustered rendering also lifts any limits on the number of decals that can be used on a mesh.