From 44f7e27fe29e5ae6c8a4e5528cd343618b6482c0 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 4 Apr 2018 20:09:37 -0300 Subject: [PATCH] Small fix --- tutorials/3d/using_transforms.rst | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/tutorials/3d/using_transforms.rst b/tutorials/3d/using_transforms.rst index ee07cd57c..faa0d1284 100644 --- a/tutorials/3d/using_transforms.rst +++ b/tutorials/3d/using_transforms.rst @@ -19,8 +19,9 @@ Euler Angles were introduced by mathematician Leonhard Euler in the early 1700s. .. image:: img/transforms_euler_himself.png -This way of representing a 3D rotation has several shortcomings when used in game development (which is to be expected from a guy with a funny hat), and -the idea of this document is to explain why, as well as outlining best practices for dealing with transforms when programming 3D games. +This way of representing 3D rotations was groundbreaking at the time, but it has several shortcomings when used in game development (which is to be expected from a guy with a funny +hat). +The idea of this document is to explain why, as well as outlining best practices for dealing with transforms when programming 3D games. Problems of Euler Angles